I have worked on several projects over the years. Some of these lie within the field of engine programming, others within game programming. Others still are not necessarily related to games, but might still be useful in a game context, e.g. data mining of user music tastes.

The Witching HourThe Witching Hour


Particle System and camera controlParticle System and camera control

Pot a PlantPot a Plant

Mini golf physics engineMini golf physics engine

Data Mining Last.fm user preferencesData Mining Last.fm user preferences

3ds Max modeling3ds Max modeling